Not all companions benefit equally from Nerve. Adds a short quest where you deliver presents to all the good people of New Vegas with Mr. House. This mod adds an option by which the player can pass a speech check to persuade House to spare the Brotherhood. I.e. These include: The Vault - Fallout Wiki is a Fandom Gaming Community. Tell me what you think would have happened to them if Obsidian implemented an ending for them after Mr. House wins! is a side quest in Fallout: New Vegas. It's possible to get them back by visiting a location where characters are moved by script, such as the. This is a mod to address an element of the quest "The House Always Wins V". Another way they will stop walking away from you is when they encounter an obstacle like a wall, they will turn around and walk back to you and resume normal companion following. NCR = Best hope for the common wastelander. Evangeline Vanderbilt has one â¦ Chasing after them and makes them continue to run away. Few of the companions are available from the get go and most will require some legwork to recruit. Shortly afterwards you'll be pestered by a member of the Followers of the Apocalypse named Emily Ortal, who will ask you to bug one of Mr. House's terminals so the Followers can learn how Mr. House has stayed alive so long... and to use this information to help others. The player can also place. Victor canât just let her stay six feet under,she has a job to do and a package to deliver to a 200 year old genius. NCR, Mr House and Independent are all valid "morally good" choices for New Vegas. The Followers are struggling to keep Freeside in enough medicine and all Vegas … ... he fits in perfectly to the unique setting of a post apocalyptic 1950s esq world. Theyâre an autonomous collective that is almost completely self-sufficient. The ones made in secret by Mr. House himself carry within the MkII version and armaments. Like Fallout 3, New Vegas can be supplemented with DLC packs. (2) Return to Emily Ortal on the New Vegas strip with news that the tower has been bugged. ... Where can I find (the key to the followers safehouse)? The inflation and taxation in Republic territories also played a factor in her choice. Dec 7, 2015 @ 10:38am there are 4 "Big" Factions.. NRC, Legion, MR.House and Yes-Man .. All have Mainquast lines Then thera an some "little" Faction â¦ Reloading or talking to the companion and telling them to Wait, then Follow again fixes this problem. Before the Great War, Mr. House was an extremely intelligent and ruthless tycoon who foresaw the coming of the hostilities between the U.S. and China and arranged it so that his beloved Vegas, along with himself, survived long after. If you can catch up to your companion(s), you can order them to Wait, then Follow and they will act normally. There are two possible endings for the Followers of the Apocalypse in Fallout. In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode. Fallout: New Vegas is the outlier of the modern Fallouts.While it shares the same alternate-history and wasteland of Fallout 3, 4, and even 76, thematically, it is a world apart.. Give ED-E to the Brotherhood or Followers at the Hidden Valley bunker or the Old Mormon Fort. Access to the Followers safe house - contains DC Journal of Internal Medicine, Multiplas Rifle, Tri-Beam laser, All purpose science suit (unique item), Advanced Radiation suit, free meds when Doctor Luria is present, fountain with zero rads, free food, workbench. Be careful when entering an area populated with enemies because if you enter and your companions are too far away when you enter, they might be placed in the middle of a group of enemies and possibly die before you can get to them. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 184.108.40.206x) All eight permanent companions in Fallout: New Vegas. NCR, for instance, has the greatest respect for the sanctity of human life - we can see this in their refugee camps and the humanitarian efforts they make for their citizens (and even the … It all depends on which "good" value you prioritize. Companion weapons confiscated at casinos were not always returned to them properly. Spliced dialogue for combat situations: when he attacks, combat … Normally Mr. House requires you to kill the Brotherhood of Steel. Arcade Israel Gannon, a member of the Followers of the Apocalypse in 2281 who can be found in Freeside 's Old Mormon Fort. Find and examine ED-E in the Nash residence in Primm. Fallout: New Vegas PC . I was disappointed to see on the Fallout wiki that the Followers of the Apocalypse didn't have an ending after a Mr. House run. Recruiting all eight companions in one game will grant. Timeline of the Fallout Fanfiction Universe, https://falloutfanfic.fandom.com/wiki/New_Vegas_Union?oldid=18047, Brotherhood of Steel (Mojave and West Coast), Unified Commonwealth of New America (Joined in 2329). The "independent factions" (and again, I wish you could have had more choice in which elements of the independent factions gained power in that ending) include the Boomers (air support and sheer artillery), the Brotherhood of Steel (no comment needed), the Followers of the Apocalypse (doctors and medicine out the ass, plus working knowledge of and access to some of the best tech in â¦ Something the other companions almost never get … With patch 220.127.116.114, fast-traveling or moving into rooms that need loading cause your companion(s) to walk away from you. Unified Commonwealth of New America (Joined in 2329) Republic of Arizona (Joined in 2283) Republic of New Mexico (Joined in 2283) Military Edit. (The House Always … Mr. House, Independent, NCR? only use this if you have the key for the bunker and also must be friends with them. [FONV] Pitch me the ending for the Followers of the Apocalypse after completing a Mr. House run. This is for both Male and Female characters. Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, and one-hundred-twenty years after Fallout. In certain circumstances, it's possible to recruit multiple followers, such as sending Veronica, Raul, and Rex to the Lucky 38, then re-adding them in that same order. If the player dismisses the companion either by returning to base or sending them to Lucky 38, the companion might not appear at the target location correctly in spite of the message displaying on the HUD. The Followers stationed in the Mojave also show no love for Mr. House and the surrounding personnel running New Vegas, who locked Freeside out of the city and does nothing to support the people in the surrounding neighborhoods. Fallout: New Vegas Side Quests . "Meat of Champions" is a special perk that is added after consuming the forbidden meat of Caesar, Mr. House, The King, and President Kimball. Speaking of characters I wonder if we will meet any of the characters from New Vegas. This is particularly common in hilly areas with plenty of rocks, as companions may become stuck there. This uses quest markers that were already provided in the … Kill Mr. House. PlayStation 3 Xbox 360. You have 4 primary choices which effect the final out-come of the game. Due to the way the game's loading system works, Pip-Boy markers for companions will not disappear when starting a new game until the player restarts the game. Take your favorite fandoms with you and never miss a beat. The enclave (had) their oil rig. They both have no interest in the "average joe" in the wasteland. All Discussions ... NCR, Vegas, Brotherhood of Steel, Followers of the Apocalypse, Boomers, etc. Side Quests Index The Moon Comes Over the Tower (Official) Steps... (1) Bug an access point to the Lucky 38's data network for the Followers of the Apocalypse. Nerve synergizes with Ferocious Loyalty and Spray 'n Pray, greatly increasing companion resilience. The House Has Gone Bust! Mr. House / New Vegas Enclave Remnants The Think Tank Boomers Followers of the Apocalypse Brotherhood of Steel (Mojave and West Coast) New California Republic Shi Gun Runners Ciphers of the West Post-Founding Member Factions Edit. The most powerful is the New California Republic Defense Force which provides most of the protection for the NVU and is where most of their weapons and supplies come from after the Gun Runners and Boomers. *Possible spoilers*" - … If a weapon breaks, such as when it's shot out of their hands, companions will drop it to the ground. Published: Jan 19, 2010. A successful Pre-War businessman, Mr. House is the mysterious de facto ruler of New Vegas, controlling the Strip and the city proper through his army of Securitrons. Sparrow Lusset has one job; deliver that chip. She is responsible for reprogramming Yes Man for Benny, making it connect to tâ¦ Quest starts through dialogue with Mr. House at â¦ Every companion can be upgraded by completing their corresponding personal quest. The New Vegas â¦ Iâm 99% sure the yes man questline was originally meant to be the followers of the apocalypse questline, before the dev time got cut short. ED-E My Love is a companion side quest in Fallout: New Vegas. Using his army and huge wealth acquired from New Vegas, he could easily re-industrialize the mojave and rebuild society along his principles. I like to think of Mr. House as the "neo-feudal" option where Mr. House himself is the monarch and the casinos are his fiefs. https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=2148206. Fallout Fanfiction Wiki is a FANDOM Games Community. Fallout: New Vegas is the fifth (canonical) game in the Fallout series, developed by Obsidian Entertainment and produced by Bethesda.Released in 2010, it chronologically takes place after Fallout 3, but it is not the next numbered main game in the series. They want their highly-controlled insular society filled with elites. The Kings is a gang organization that controls and operates in the settlement of Freeside, New Vegas in 2281, they are featured in Fallout: New Vegas. These followers accompany the player only in specific areas or for a limited duration of time. From left to … See more ideas about Fallout settlement, Fallout, Fallout 4 settlement ideas. More dialogue becoming available as you progress through House’s quests, or when certain events happen, like after being asked to bug the L38 or when Caesar dies. The gameâs four add-ons, despite each of them having a different mood and style, come together to form a a single story arc which sheds some light on Courierâs past and provide a different interpretation of some of the aspects of the gameâs world. Companions could start fighting each other seemingly at random at the. The best example of what an anarchic society actually looks like in-game is westside. They are listed alphabetically: The player was supposed to be able to gain a seventh humanoid follower: The Dead Money DLC introduces three companions who play a crucial role in the story unfolding at the poisonous Sierra Madre. The player can fix this by going to the location where the companion was recruited. Loading... Unsubscribe from BURNT_TOAST? This page was last edited on 1 October 2019, at 05:45. If you chose to side with Mr. House 8 years ago, New Vegas would look like this today ... Nick Valentine is probably the most unique and interesting companion I have ever seen in any fallout game. Install override chip at El Dorado Substation. Mr.House wants his moon base. Craig Boone, a former NCR 1st Recon sniper with a grudge against Caesar's Legion and a chip on his shoulder. Extensive dialogue options about House himself, his plans, New Vegas, etc. Tied to Charisma, Nerve boosts a companion's damage output and Damage Threshold by 5% per the player's character Charisma score. New Vegas; Followers of the Apocalypse (Fallout) Post Apocalypse; Summary . Ancient cyberdog suffering from neural degradation. The southwest in 2300: Dark Blue: New California Republic, Tan: New Vegas Union, Orange: Republic of Arizona, Light Blue: Union of the Ute and Navajo Nations, Yellow: Republic of New Mexico, Green: Llano Confederation, Red: Remnants of Caesar's Legion. Fallout: New Vegas Walkthrough & Strategy Guide. This special attribute reflects the player's influence on their followers. Description Fallout: New Vegas, like its predecessors, takes place in an alternate timeline where a war over resources sprouts up in the 1950s and ultimately culminates in a nuclear apocalypse.The game is set in the wastes of Nevada, surrounding the city of New Vegas, the successor of the old Las Vegas, a gambling paradise seemingly untouched by nuclear devastation. If the companions were still trying to reach the player character's location when fast traveling, they might start running back towards the player character's previous location. If the Courier goes with any of the possible story routes in Fallout: New Vegas except working for House directly, the faction you're working for will eventually want him gone. Sometimes, the weapons were returned to the player's inventory, but were impossible to give back and use (as they run on the infinite Magical Companion Ammo). Freeside is a ghetto and would be a lot worse without factions like the Followers of the Apocalypse (who came with the NCR). Activate or Destroy the Securitrons at Fortification Hill. Get contacted by the Brotherood of Steel and the Followers of the Apocalypse. After three in-game days, the upgraded ED-E â¦ One of them is described above. If placed at Lucky 38, companions' weapons may be switched around in rare instances. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 18.104.22.168x) All eight permanent companions in Fallout: New Vegas. They will either upgrade his armor or weapons, respectively. #1. calcifer013. They even hate the Followers of the Apocalypse SOLEY because, in their minds, the Followers 'sully' the name of Caesar, in fact, the only way the Followers would ESCAPE from Caesar is as long as he remains alive and wins, if Lanius wins, then he has them killed. Kill or disable Mr. House and Secure the Platinum Chip. Fallout New Vegas: getting into the followers of Apocalypse safe house BURNT_TOAST. A New Vegas ruled by Mr. House. Mr. House is his own faction. Nerve depends in the current Charisma score and takes into account any active bonuses. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Behind the scenes 6 Bugs ED-E has some strange recordings in his data that are triggered by seemingly random words. This can also happen when the player enters an interior. or. The New Vegas Union is protected by the various militaries, militias and armed groups that make up all member factions of the alliance. The Honest Hearts DLC introduces three companions who will accompany the player during the storyline, one per act. Most companions have default weapons with infinite ammunition that have identical statistics to the weapons they are based on: Several remaining resources point to the game having at one point allowed for the, It's possible for the companion to become stuck and disappear from the world map and fail to appear when the player uses fast travel. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault â¦ You will gain 1 Big Book of Science, 350 XP, 3 Stimpaks, 2 Doctor's Bags and A LOT OF Followers of the Apocalypse reputation (this will get you to the status of Accepted if you haven't had a previous encounter with them). Fallout: New Vegas Companions; Craig Boone; Mr. House (Fallout) Caesar (Fallout) Benny (Fallout) Original Male Character(s) Fluff and Angst; Angst; Internalized Homophobia; Eventual Romance; Enemies to Friends to Lovers; Revenge; Pride; wrath - Freeform; Useless Lesbians; Amnesia; Denial of Feelings; Summary. What i'm more worried about is the Followers of the Apocalypse. Fallout: New Vegas. This mod adds a Followers robe to the game based off of the design and colour of the Follower's Lab Coat. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. In New Vegas, this is symbolized by the fact that Mr.House's main method of economic power is gambling. Fallout 3 and New Vegas introduce an unusual perk that allows players to consume forbidden meat. She has been working in the Mojave since 2276, joining the Followers to do some good, as neither the OSI nor other NCR-aligned organizations funded research into medical technology, unless it had military applications. The NCR, Mr. House, and Caesar's Legion are battling it out for control of New Vegas. (Optional) Enlist the aid of the Followers of the Apocalypse. Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). While we might agree with them that nurturing the people of the wasteland is the key to restarting civilization, people like Arcade Gannon will not be comfortable with autocratic rule. For Fallout: New Vegas on the PC, a GameFAQs Q&A question titled "Where can I find (the key to the followers safehouse)?". For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled ""Good" ending of these three? For details, please see the respective articles. She can't gain entry into the Lucky 38, but who better to ask than the Courier, the only known living person to have stepped foot inside the Lucky 38? The perk's benefits are restoring 25 HP but adds three radiation points and reduces karma levels by one. This quest appears after killing or disconnecting Mr. House in the control room in response to any number of factions wishing to get Mr. House out of the New Vegas picture. A blonde haired,blue eyed courier gets shot in the head on her way to new Vegas with a platinum chip with her. 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